Sfoglia per Titolo
Galloni araldici e 35 schede su galloni
2002 Righini, Davide
Galvano della Volpe e il metodo semiotico strutturale
2018 Marconi, Valerio
I gamberi di fiume come bioindicatori della presenza di metalli
2005 M. E., Conti; Iacobucci, Marta; J., Fontana; G., Cecchetti
I gamberi di fiume come bioindicatori della presenza di metalli.
2005 Conti, M. E.; Iacobucci, M; Fontana, J; Cecchetti, Gaetano
Gambierdiscus and Ostreopsis: reassessment of the state of knowledge of their taxonomy, geography, ecophysiology, and toxicology.
2012 Parsons, M. L.; Aligizaki, K.; Dechraoui Bottein, M. Y.; Fraga, S.; Morton, S. L.; Penna, Antonella; Rhodes, L.
Gambling Behaviors in Adolescent Male and Female Regular and Non‐Regular Gamblers: A Study of Central Italian Adolescents
2021 Tani, F.; Ponti, L.; Ghinassi, S.
A gambling primary prevention program for students through teacher training: an evidence-based study
2021 Tani, Franca; Ponti, Lucia; Ghinassi, Simon; Smorti, Martina
Game Accessibility
2006 Ferretti, S.; Roccetti, M.; Salomoni, P.
Game Demands of Seven-A-Side Soccer in Young Players
2017 Barbero-Alvarez, J. C.; G('o)mez-L('o)pez, M.; Castagna, C.; Barbero-Alvarez, V.; Romero, D. V.; Blanchfield, A. W.; Nakamura, F. Y.
Game Event Synchronization
2006 Ferretti, S.; Roccetti, M.; Salomoni, P.
Game Time Modelling for Cheating Detection in P2P MOGs: a Case Study with a Fast Rate Cheat
2006 Ferretti, S.; Roccetti, M.
Games and Dynamics in Economics. Essays in Honor of Akio Matsumoto
2020 Szidarovszky, Ferenc; Bischi, GIAN ITALO
Games and Network Structures on Corruption, Income Inequality, and Tax Control
2018 Gubar, Elena; SANCHEZ CARRERA, EDGAR JAVIER; Kumacheva, Suriya; Zhitkova, Ekaterina; Tomilina, Galina
Games of Coalition & Network Formation: a Survey
2008 Marini, Marco
Gamification for crowdsourced data collection in mobile usability field studies
2017 Malatini, Silvia; Klopfenstein, CUNO LORENZ; Bogliolo, Alessandro
Gamification in mobile applications usability evaluation: A New Approach
2016 Malatini, Silvia; Bogliolo, Alessandro
Gamification, Game Based Learning e caratteristiche ludiche
2023 Fioretti, S.
Gamification. Potenzialità e prospettive educative
2023 Fioretti, S.
A Gamified Approach for Facilitating a User-Engagement Strategy for Public-Led Collective Awareness Platform for Road Sensing
2017 Clarke, Samantha; Arnab, Sylvester; Lewis, Mark; Morini, Luca; Delpriori, Saverio; Bogliolo, Alessandro; Klopfenstein, CUNO LORENZ
Gaming variables in linguistic research. Italian scale validation and a Minecraft pilot study
2021 Piccardi, Duccio; Ardolino, Fabio
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