The project “topography of Dante’s inferno” is an experiment on alternative mode of access to a complex text relying on an evident topographical structure. The artifact (a website) is designed with the aim of introducing young students (11–14 years old) to a text usually read and studied by older students (16–19 years old). The design of the artifact was based on the theories of Sinsemía applied to interaction design, and the testing focused on (1) usability and (2) on the understanding of the topography of the poem as a precondition for understanding the text.

The Project “Interactive Topography of Dante’s Inferno”. Transfer of Knowledge and Design of Didactic Tools

Rossella D’Ugo;Berta Martini;
2017

Abstract

The project “topography of Dante’s inferno” is an experiment on alternative mode of access to a complex text relying on an evident topographical structure. The artifact (a website) is designed with the aim of introducing young students (11–14 years old) to a text usually read and studied by older students (16–19 years old). The design of the artifact was based on the theories of Sinsemía applied to interaction design, and the testing focused on (1) usability and (2) on the understanding of the topography of the poem as a precondition for understanding the text.
File in questo prodotto:
Non ci sono file associati a questo prodotto.

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11576/2666182
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact