FERRETTI, STEFANO
 Distribuzione geografica
Continente #
NA - Nord America 7.719
EU - Europa 2.471
AS - Asia 1.167
OC - Oceania 40
SA - Sud America 31
AF - Africa 30
Continente sconosciuto - Info sul continente non disponibili 1
Totale 11.459
Nazione #
US - Stati Uniti d'America 7.671
UA - Ucraina 682
IT - Italia 365
TR - Turchia 346
SG - Singapore 331
SE - Svezia 326
CN - Cina 299
IE - Irlanda 276
FI - Finlandia 217
DE - Germania 193
GB - Regno Unito 160
NL - Olanda 68
CA - Canada 46
IN - India 40
AU - Australia 32
ES - Italia 32
KR - Corea 29
FR - Francia 27
BE - Belgio 25
JP - Giappone 20
BR - Brasile 19
IR - Iran 19
RU - Federazione Russa 19
SI - Slovenia 18
HK - Hong Kong 17
VN - Vietnam 12
MO - Macao, regione amministrativa speciale della Cina 11
PL - Polonia 9
NZ - Nuova Zelanda 8
PK - Pakistan 8
AT - Austria 7
PT - Portogallo 7
TG - Togo 7
CH - Svizzera 6
BJ - Benin 5
DK - Danimarca 5
GR - Grecia 5
RO - Romania 5
AR - Argentina 4
TW - Taiwan 4
CM - Camerun 3
EE - Estonia 3
IL - Israele 3
IQ - Iraq 3
KH - Cambogia 3
LU - Lussemburgo 3
MA - Marocco 3
NG - Nigeria 3
PE - Perù 3
ZA - Sudafrica 3
CL - Cile 2
DZ - Algeria 2
ID - Indonesia 2
IM - Isola di Man 2
LT - Lituania 2
PH - Filippine 2
PS - Palestinian Territory 2
QA - Qatar 2
RS - Serbia 2
SA - Arabia Saudita 2
YE - Yemen 2
AE - Emirati Arabi Uniti 1
AF - Afghanistan, Repubblica islamica di 1
AM - Armenia 1
AZ - Azerbaigian 1
BD - Bangladesh 1
BN - Brunei Darussalam 1
BO - Bolivia 1
BY - Bielorussia 1
CO - Colombia 1
CZ - Repubblica Ceca 1
EC - Ecuador 1
ET - Etiopia 1
EU - Europa 1
HU - Ungheria 1
KE - Kenya 1
LV - Lettonia 1
MD - Moldavia 1
MK - Macedonia 1
MM - Myanmar 1
MX - Messico 1
MY - Malesia 1
PA - Panama 1
SC - Seychelles 1
SK - Slovacchia (Repubblica Slovacca) 1
SY - Repubblica araba siriana 1
TH - Thailandia 1
UG - Uganda 1
Totale 11.459
Città #
Fairfield 1.396
Woodbridge 729
Ashburn 674
Houston 593
Seattle 580
Wilmington 553
Cambridge 494
Jacksonville 332
Boardman 301
New York 272
Dublin 271
Singapore 262
Chandler 251
Ann Arbor 232
Helsinki 190
Istanbul 184
Princeton 182
San Diego 93
London 64
Santa Clara 56
Bologna 39
Naaldwijk 37
Beijing 35
San Francisco 31
Urbino 30
Bremen 26
Toronto 26
West Jordan 26
Mülheim 24
Brussels 23
Shanghai 22
Norwalk 17
Seoul 16
Lappeenranta 15
Shenzhen 13
Turin 13
Acton 12
Council Bluffs 12
Fano 12
Rome 12
Amsterdam 11
Brisbane 11
Guangzhou 11
Hanover 11
Macao 11
Milan 11
Ottawa 11
Torre Del Greco 11
Columbus 9
Portland 9
Seongnam 9
Wuhan 9
Cesena 8
Islington 8
Kilburn 8
Des Moines 7
Fremont 7
Hyderabad 7
Lomé 7
Redwood City 7
Tappahannock 7
Tokyo 7
Vienna 7
Borås 6
Chennai 6
Chicago 6
Dong Ket 6
Hanoi 6
Jyväskylä 6
Las Vegas 6
Los Angeles 6
Munich 6
Nuremberg 6
Pescantina 6
Rende 6
Rui'an 6
Sydney 6
Täby 6
Canberra 5
Falkenstein 5
Jiaxing 5
Melbourne 5
Nora 5
Rockville 5
Salamanca 5
São Paulo 5
Tampere 5
Athens 4
Benicarló 4
Berlin 4
Castelfidardo 4
Central 4
Chiswick 4
Dongyang 4
Genoa 4
Haikou 4
Hounslow 4
Ilmenau 4
Jesi 4
Modena 4
Totale 8.541
Nome #
Exploiting Reinforcement Learning to Profile Users and Personalize Web Pages 410
On the Efficiency of Decentralized File Storage for Personal Information Management Systems 220
Publish-subscribe systems via gossip: a study based on complex networks 189
Cooperative Multimedia Management for Participative Learning: A Case Study 185
QoS-aware Clouds 164
The Quest for Scalability and Accuracy: Multi-Level Simulation of the Internet of Things 142
Synchronization in Multiplayer Online Games 141
1st International Congress on Blockchain and Applications, BLOCKCHAIN 2019 141
A Framework Based on Distributed Ledger Technologies for Data Management and Services in Intelligent Transportation Systems 130
EtherNet Galaxy 119
A Blockchain-based Flight Data Recorder for Cloud Accountability 116
On the need of trustworthy sensing and crowdsourcing for urban accessibility in smart city 115
First Responders' Crystal Ball: How to Scry the Emergency from a Remote Vehicle 115
Distributed Computing in the 21st Century: Some Aspects of Cloud Computing 113
On the topology maintenance of dynamic P2P overlays through self-healing local interactions 109
Highly intensive data dissemination in complex networks 104
Internet-based Adaptive Distributed Simulation of Mobile Ad-hoc Networks 102
Gossiping for Resource Discovering: an Analysis based on Complex Network Theory 100
A Trustworthiness Model for Crowdsourced and Crowdsensed Data 99
Smart Access Points on the Road for Online Gaming in Vehicular Networks 96
Special Issue on Cryptocurrencies and Blockchains for Distributed Systems 95
Shaping opportunistic networks 94
Mobile Games Through the Nets: a Cross-Layer Architecture for Seamless Playing 94
Fast Session Resumption in DTLS for Mobile Communications 94
MOVO: a Distributed Ledger Technology-based software package for the Intelligent Transportation System 90
A Multimedia Broker to Support Accessible and Mobile Learning through Learning Objects Adaptation 90
Client/Server Gaming Architectures 90
On the modeling of musical solos as complex networks 88
Interactivity-Loss Avoidance in Event Delivery Synchronization for Mirrored Game Architectures 84
Ensuring personal data anonymity in data marketplaces through sensing-as-a-service and distributed ledger technologies 83
Simulation of the Internet of Things 82
A RIO-like Technique for Interactivity Loss Avoidance in Fast-Paced Multiplayer Online Games 80
A Statistical Approach to Cheating Countermeasure in P2P MOGs 79
Multi-stage Congestion Games for Wireless Real-time Streaming 78
Walking with the Oracle: Efficient Use of Mobile Networks through Location-Awareness 77
Profiling Learners with Special Needs for Custom E-Learning Experiences, a Closed Case? 76
Communities on the Road: Fast Triggering of Interactive Multimedia Services 74
Fault-Tolerant Adaptive Parallel and Distributed Simulation 74
On personalizing Web content through reinforcement learning 72
M-Hippocrates: Enabling Reliable and Interactive Mobile Health Services 72
Modelling of the Internet Computer Protocol Architecture 71
A survey on handover management in mobility architectures 71
Dynamic Scalability for Next Generation Gaming Infrastructures 70
On the Decentralization of Health Systems for Data Availability: a DLT-based Architecture 68
Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games 68
Modeling the Always Best Packet Switching Mechanism 67
On helping broadcasters to promote TV-shows through hashtags 67
A Strategy for Best Access Point Selection 66
Game Event Synchronization 66
Distributed hybrid simulation of the Internet of things and smart territories 65
Personal Data Access Control Through Distributed Authorization 65
Smart shires: The revenge of countrysides 64
Multi-level simulation of Internet of Things on smart territories 64
Editorial: 1st International Congress on Blockchain and Applications, BLOCKCHAIN 2019 63
Anonymity and Confidentiality in Secure Distributed Simulation 63
A Web 2.0, Location-based Architecture For A Seamless Discovery Of Points of Interests 61
music-complex-clusterer 61
Smart Shire Simulator (S^3) 61
Are distributed ledger technologies ready for intelligent transportation systems? 60
MusiComplex: music as complex networks 59
Security analysis of distributed ledgers and blockchains through agent-based simulation 59
Self-healing protocols for connectivity maintenance in unstructured overlays 58
Agent-Based Simulation of Blockchains 58
DHS: the Distributed Hybrid Simulator 58
A Synchronization Protocol For Supporting Peer-to-Peer Multiplayer Online Games in Overlay Networks 57
Implications of dissemination strategies on the security of distributed ledgers 56
The Brave New World of Multiplayer Online Games: Synchronization Issues with Smart Solutions 56
The use of Decentralized and Semantic Web Technologies for Personal Data Protection and Interoperability 56
WWW Recycling for a Better World 56
LUNES: Agent-based Simulation of P2P Systems 56
Fast Delivery of Game Events with an Optimistic Synchronization Mechanism in Massive Multiplayer Online Games 56
Large Unstructured NEtwork Simulator for Highly Intensive Data Dissemination in Complex Networks (LUNES-HIDDCN) 56
Trusted Data Mule Smart Contracts 55
Cloud Chain 55
Living the TV Revolution: Unite MHP to the Web or Face IDTV Irrelevance! 55
A Distributed Ledger Based Infrastructure for Smart Transportation System and Social Good 54
A Novel Obsolescence-based Approach to Event Delivery Synchronization in Multiplayer Games 53
AC/DC: an Algorithm for Cheating Detection by Cheating 53
Buscar el Levante por el Poniente: In Search of Fairness Through Interactivity in Massively Multiplayer Online Games 52
Complex queries over decentralised systems for geodata retrieval 52
Blockchain-based Data Management for Smart Transportation 52
Mobile Computing in Digital Ecosystems: Design Issues and Challenges 51
Decentralized Health Data Distribution: a DLT-based Architecture for Data Protection 50
On Distributing Interactive Storytelling: Issues of Event Synchronization and a Solution 50
On the complex network structure of musical pieces: analysis of some use cases from different music genres 49
Simulation of Scale-Free Networks 49
Smart Multihoming in Smart Shires: Mobility and Communication Management for Smart Services in Countrysides 48
The "Always Best Packet Switching" architecture for SIP-based mobile multimedia services 48
On the Degree Distribution of Opportunistic Networks 48
Custom E-learning Experiences: Working with Profiles for Multiple Content Sources Access and Adaptation 48
Online Gaming Scalability 48
Auction-Based Resource Allocation in Digital Ecosystems 47
Managing First Response Medical Aids With An Altruistic Web Application 47
FILA in Gameland, a Holistic Approach to a Problem of Many Dimensions 47
Incentivized Data Mules Based on State-Channels 47
A General Framework to Analyze the Fault-Tolerance of Unstructured P2P Systems 46
How Do You Quickly Choreograph Inter-Vehicular Communications? A Fast Vehicle-to-Vehicle Multi-Hop Broadcast Algorithm, Explained 46
On the Ethereum blockchain structure: A complex networks theory perspective 46
On the Degree Distribution of Faulty Peer-to-Peer Overlay Networks 46
Cheating Detection Through Game Time Modeling: A Better Way to Avoid Time Cheats in P2P MOGs? 46
Totale 7.946
Categoria #
all - tutte 78.495
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 78.495


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2019/202048 0 0 0 0 0 0 0 0 0 15 7 26
2020/20215.744 3 11 530 1.434 803 877 457 596 292 311 296 134
2021/20221.781 128 252 100 138 128 24 107 147 110 116 61 470
2022/20231.874 395 120 34 81 185 382 52 127 236 68 123 71
2023/2024970 35 51 48 62 72 337 47 82 20 78 19 119
2024/20251.333 412 171 624 91 33 2 0 0 0 0 0 0
Totale 11.750