In distributed environments, such as distributed ledgers technologies and other peer-to-peer architectures, communication represents a crucial topic. The ability to efficiently disseminate contents is strongly influenced by the type of system architecture, the protocol used to spread such contents over the network and the actual dynamicity of the communication links (i.e. static vs. temporal nets). In particular, the dissemination strategies either focus on achieving an optimal coverage, minimizing the network traffic or providing assurances on anonymity (that is a fundamental requirement of many cryptocurrencies). In this work, the behaviour of multiple dissemination protocols is discussed and studied through simulation. The performance evaluation has been carried out on temporal networks with the help of LUNES-temporal, a discrete event simulator that allows to test algorithms running on a distributed environment. The experiments show that some gossip protocols allow to either save a considerable number of messages or to provide better anonymity guarantees, at the cost of a little lower coverage achieved and/or a little increase of the delivery time.

Simulation of Dissemination Strategies on Temporal Networks

Luca serena;Stefano FERRETTI
2021

Abstract

In distributed environments, such as distributed ledgers technologies and other peer-to-peer architectures, communication represents a crucial topic. The ability to efficiently disseminate contents is strongly influenced by the type of system architecture, the protocol used to spread such contents over the network and the actual dynamicity of the communication links (i.e. static vs. temporal nets). In particular, the dissemination strategies either focus on achieving an optimal coverage, minimizing the network traffic or providing assurances on anonymity (that is a fundamental requirement of many cryptocurrencies). In this work, the behaviour of multiple dissemination protocols is discussed and studied through simulation. The performance evaluation has been carried out on temporal networks with the help of LUNES-temporal, a discrete event simulator that allows to test algorithms running on a distributed environment. The experiments show that some gossip protocols allow to either save a considerable number of messages or to provide better anonymity guarantees, at the cost of a little lower coverage achieved and/or a little increase of the delivery time.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11576/2690557
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